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@ifc-lite/renderer
Module @ifc-lite/renderer
Enumerations
SnapType
Classes
BVH
Camera
FederationRegistry
GpuFrameTimingRecorder
MathUtils
Picker
PointCloudRenderer
PointPicker
PointRenderPipeline
RaycastEngine
Raycaster
Renderer
RenderPipeline
SectionPlaneRenderer
SnapDetector
SymbolicFillPipeline
SymbolicTextAtlas
SymbolicTextPipeline
VisibilityEpochTracker
WebGPUDevice
Interfaces
AdapterInfoSnapshot
AppearanceChange
AppearanceOwner
AppearancePartition
AppearancePartitionPart
AppearancePreview
AppearanceToken
BatchedMesh
Bounds3
ChunkAnchorSource
ClipBox
ColdGeometryProvider
ContributionCullOptions
CpuFrameTicker
CullCameraState
CutPolygon2D
DecodedPickSample
DeviationAssetRange
DeviationAssetStats
DeviationAssetSummary
DeviationAsyncOptions
DeviationDistances
DeviationHistogram
DeviationHistogramRange
DeviationStatistics
DeviationStatisticsOptions
DeviationToleranceShare
DrawingLine2D
DurationStats
EdgeLockInput
ExtraClipPlane
FitPolicy
FrameStats
FrameTimingReport
GlobalIdLookup
Intersection
LightingEnvironment
MagneticSnapResult
Mat4
Material
Mesh
ModelRange
OverlayTheme
PassTimingSample
PickClipState
PickFitPolicyOptions
PickOptions
PickResult
PlaneBasis
PointCloudAssetHandle
PointCloudChunkInput
PointCloudNode
PointCloudNodeMeta
PointCloudRenderOptions
PointPickNode
PointPickSizing
PointResolvedSectionPlane
QuantizedVertexData
Ray
ReferenceImageHit
ReferenceImageInput
ReferenceImages
RenderDegradationInfo
RendererColorFrame
RenderOptions
ResidencyShell
ResidentGpuBytes
SceneContents
Section2DOverlayCapStyle
Section2DOverlayOptions
SectionCapStyle
SectionCapStyleOptions
SectionFrameInput
SectionPlane
SectionPlaneFrame
SkyGradient
SnapOptions
SnapTarget
SourceCurveIdentity
SourceSnapCurve
SpatialChunkingConfig
SymbolicFillInput
SymbolicTextInput
TimingModeRequest
Vec3
VisualEnhancementOptions
Type Aliases
ContactShadingQuality
DeviceRecoveryFailureReason
DeviceRecoveryOmission
DeviceRecoveryResult
FitPolicyKind
GpuUploadOutcome
HatchPatternId
InteractionMode
LineOverlayChannel
MeshFinish
OverlayThemeRgba
PointColorMode
PointPickProvider
PointSizeMode
ProjectionMode
ReferenceCorners
ResolvedEnvironment
SectionCapHatchId
SectionPlaneAxis
SeparationLinesQuality
TimingMode
Vec3Color
Vec3Tuple
Variables
DEFAULT_CAP_STYLE
DEFAULT_CHUNK_CELL_SIZE
DEFAULT_GHOST_ALPHA
DEFAULT_MIN_CAST_ALPHA
DEFAULT_OVERLAY_THEME
ENVIRONMENT_UNIFORM_SIZE
federationRegistry
HATCH_PATTERN_IDS
LINE_OVERLAY_CHANNELS
LOD_CELL_FRACTION
LOD_MIN_TRIANGLES
MAX_EXTRA_CLIP_PLANES
MAX_QUANT_EXTENT
MIN_EVICTION_AGE_FRAMES
OPAQUE_ALPHA_CUTOFF
QUANT_BYTES_PER_VERTEX
QUANT_STEP
Functions
aggregateFrameTimings
appearanceSourceTriangle
bucketBaseKeyFor
chunkCellKey
computeDeviationStatistics
computeDeviationStatisticsAsync
computeDurationStats
countWithinToleranceAsync
createCpuFrameTicker
decideTimingMode
decodePickSample
deriveSkyGradient
deviationHistogramAsync
equivalentAppearanceGeometry
expandAppearanceCorners
frameTotalMs
hasTimestampQueryFeature
hostsOtherEntities
invertAppearancePartition
isEntityVisible
isNegativeDelta
lodCellSizeForBounds
nearestCardinalAxis
nsToMs
octDecode
octEncode
packEnvironmentUniforms
passDurationsMs
pickFitPolicy
planeBasis
projectedAabbRadiusPx
quantizeInterleaved
resolveContributionThresholdPx
resolveEnvironment
sameCompanionParts
selectEvictions
simplifyIndicesByClustering
summarizeDeviationAssetsAsync
sumResidentGpuBytes
validateAppearancePartition
viewBasis
Settings
Member Visibility
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Inherited
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On This Page
Enumerations
Snap
Type
Classes
BVH
Camera
Federation
Registry
Gpu
Frame
Timing
Recorder
Math
Utils
Picker
Point
Cloud
Renderer
Point
Picker
Point
Render
Pipeline
Raycast
Engine
Raycaster
Renderer
Render
Pipeline
Section
Plane
Renderer
Snap
Detector
Symbolic
Fill
Pipeline
Symbolic
Text
Atlas
Symbolic
Text
Pipeline
Visibility
Epoch
Tracker
Web
GPU
Device
Interfaces
Adapter
Info
Snapshot
Appearance
Change
Appearance
Owner
Appearance
Partition
Appearance
Partition
Part
Appearance
Preview
Appearance
Token
Batched
Mesh
Bounds3
Chunk
Anchor
Source
Clip
Box
Cold
Geometry
Provider
Contribution
Cull
Options
Cpu
Frame
Ticker
Cull
Camera
State
Cut
Polygon2
D
Decoded
Pick
Sample
Deviation
Asset
Range
Deviation
Asset
Stats
Deviation
Asset
Summary
Deviation
Async
Options
Deviation
Distances
Deviation
Histogram
Deviation
Histogram
Range
Deviation
Statistics
Deviation
Statistics
Options
Deviation
Tolerance
Share
Drawing
Line2
D
Duration
Stats
Edge
Lock
Input
Extra
Clip
Plane
Fit
Policy
Frame
Stats
Frame
Timing
Report
Global
Id
Lookup
Intersection
Lighting
Environment
Magnetic
Snap
Result
Mat4
Material
Mesh
Model
Range
Overlay
Theme
Pass
Timing
Sample
Pick
Clip
State
Pick
Fit
Policy
Options
Pick
Options
Pick
Result
Plane
Basis
Point
Cloud
Asset
Handle
Point
Cloud
Chunk
Input
Point
Cloud
Node
Point
Cloud
Node
Meta
Point
Cloud
Render
Options
Point
Pick
Node
Point
Pick
Sizing
Point
Resolved
Section
Plane
Quantized
Vertex
Data
Ray
Reference
Image
Hit
Reference
Image
Input
Reference
Images
Render
Degradation
Info
Renderer
Color
Frame
Render
Options
Residency
Shell
Resident
Gpu
Bytes
Scene
Contents
Section2
D
Overlay
Cap
Style
Section2
D
Overlay
Options
Section
Cap
Style
Section
Cap
Style
Options
Section
Frame
Input
Section
Plane
Section
Plane
Frame
Sky
Gradient
Snap
Options
Snap
Target
Source
Curve
Identity
Source
Snap
Curve
Spatial
Chunking
Config
Symbolic
Fill
Input
Symbolic
Text
Input
Timing
Mode
Request
Vec3
Visual
Enhancement
Options
Type Aliases
Contact
Shading
Quality
Device
Recovery
Failure
Reason
Device
Recovery
Omission
Device
Recovery
Result
Fit
Policy
Kind
Gpu
Upload
Outcome
Hatch
Pattern
Id
Interaction
Mode
Line
Overlay
Channel
Mesh
Finish
Overlay
Theme
Rgba
Point
Color
Mode
Point
Pick
Provider
Point
Size
Mode
Projection
Mode
Reference
Corners
Resolved
Environment
Section
Cap
Hatch
Id
Section
Plane
Axis
Separation
Lines
Quality
Timing
Mode
Vec3
Color
Vec3
Tuple
Variables
DEFAULT_
CAP_
STYLE
DEFAULT_
CHUNK_
CELL_
SIZE
DEFAULT_
GHOST_
ALPHA
DEFAULT_
MIN_
CAST_
ALPHA
DEFAULT_
OVERLAY_
THEME
ENVIRONMENT_
UNIFORM_
SIZE
federation
Registry
HATCH_
PATTERN_
IDS
LINE_
OVERLAY_
CHANNELS
LOD_
CELL_
FRACTION
LOD_
MIN_
TRIANGLES
MAX_
EXTRA_
CLIP_
PLANES
MAX_
QUANT_
EXTENT
MIN_
EVICTION_
AGE_
FRAMES
OPAQUE_
ALPHA_
CUTOFF
QUANT_
BYTES_
PER_
VERTEX
QUANT_
STEP
Functions
aggregate
Frame
Timings
appearance
Source
Triangle
bucket
Base
Key
For
chunk
Cell
Key
compute
Deviation
Statistics
compute
Deviation
Statistics
Async
compute
Duration
Stats
count
Within
Tolerance
Async
create
Cpu
Frame
Ticker
decide
Timing
Mode
decode
Pick
Sample
derive
Sky
Gradient
deviation
Histogram
Async
equivalent
Appearance
Geometry
expand
Appearance
Corners
frame
Total
Ms
has
Timestamp
Query
Feature
hosts
Other
Entities
invert
Appearance
Partition
is
Entity
Visible
is
Negative
Delta
lod
Cell
Size
For
Bounds
nearest
Cardinal
Axis
ns
To
Ms
oct
Decode
oct
Encode
pack
Environment
Uniforms
pass
Durations
Ms
pick
Fit
Policy
plane
Basis
projected
Aabb
Radius
Px
quantize
Interleaved
resolve
Contribution
Threshold
Px
resolve
Environment
same
Companion
Parts
select
Evictions
simplify
Indices
By
Clustering
summarize
Deviation
Assets
Async
sum
Resident
Gpu
Bytes
validate
Appearance
Partition
view
Basis
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