IFClite TypeScript API
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    Function sumResidentGpuBytes

    • Sum the GPU bytes held by the scene's mesh collections.

      Not covered (owned outside the scene's mesh tables): point-cloud buffers, pick/post-process render targets, and the depth/MSAA attachments.

      Parameters

      • input: {
            batches: Iterable<BatchLike>;
            instanced: Iterable<InstancedLike>;
            meshes: Iterable<BatchLike>;
            partialBatches: Iterable<BatchLike>;
            textured: Iterable<TexturedLike>;
        }

      Returns ResidentGpuBytes