Batches drawn at their simplified LOD1 index range this frame.
Colour batches rejected by contribution (projected-size) culling.
Colour batches that passed all per-frame gates and were drawn.
Colour batches rejected by the frustum test this frame.
Visible batches skipped because their GPU buffers were evicted under the residency budget; a rebuild was requested and they draw again within a frame or two (issue #1682 phase 3a).
Geometry draw calls issued by the last main render pass: colour batches, partial/overlay sub-batches, instanced templates, textured meshes, transparent + selected meshes. Excludes the sky pass, section-plane overlays and the on-demand pick pass.
Instanced templates rejected by contribution culling: even the largest single occurrence, projected at the union box's nearest view depth, fell below the pixel threshold.
GPU-instanced templates drawn this frame (one draw call each).
Instanced templates rejected by the frustum test (union world AABB).
performance.now() timestamp taken at the end of the render call.
Statistics for one rendered frame (the main render pass only).