IFClite TypeScript API
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    Interface SymbolicFillInput

    interface SymbolicFillInput {
        color: [number, number, number, number];
        definesExtent?: boolean;
        holesOffsets: Uint32Array;
        origin?: [number, number, number];
        points: Float32Array;
        worldY: number;
    }
    Index
    color: [number, number, number, number]

    Straight-alpha RGBA in [0..1]. The shader premultiplies.

    definesExtent?: boolean

    Does this fill DEFINE the model's extent? Default true; see uploadFills (#3359).

    holesOffsets: Uint32Array

    Vertex indices marking the start of each hole. Empty = no holes.

    origin?: [number, number, number]

    Opt-in f64 anchor. points/worldY are local to it; legacy inputs omit it.

    points: Float32Array

    Flat ring buffer: [x, z, x, z, …]. Y is taken from worldY.

    worldY: number