OptionalsampleCount: numberOptionalatlas: SymbolicTextAtlasOptionaltargetGlyphPx: numberOptionalrteViewProj: Float32Array<ArrayBufferLike>OptionalrteCamera: readonly [number, number, number]Lay out the given text labels into the atlas, encode an instance buffer, and upload to the GPU. Pass an empty array to clear.
Expose the atlas so the upload pre-warms glyphs before instance encoding.