How frame timing is actually running, after feature detection:
'gpu-queries' — real GPU timestamp queries (most accurate; includes
time the CPU never sees, e.g. queued/overlapping work on the GPU).
'cpu-fallback' — wall-clock deltas around render() on the CPU side.
Labelled explicitly wherever it is reported: it measures a DIFFERENT
thing (CPU-observed frame cadence, inflated by anything that blocks the
main thread) and must never be presented next to a GPU-queries number
as if the two were comparable.
'disabled' — not measuring. The default; see decideTimingMode.
How frame timing is actually running, after feature detection:
'gpu-queries'— real GPU timestamp queries (most accurate; includes time the CPU never sees, e.g. queued/overlapping work on the GPU).'cpu-fallback'— wall-clock deltas aroundrender()on the CPU side. Labelled explicitly wherever it is reported: it measures a DIFFERENT thing (CPU-observed frame cadence, inflated by anything that blocks the main thread) and must never be presented next to a GPU-queries number as if the two were comparable.'disabled'— not measuring. The default; seedecideTimingMode.