IFClite TypeScript API
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    Class SymbolicFillPipeline

    Index
    • Parameters

      • device: GPUDevice
      • presentationFormat: GPUTextureFormat
      • OptionalsampleCount: number

      Returns SymbolicFillPipeline

    • Returns void

    • Returns boolean

    • Parameters

      • pass: GPURenderPassEncoder
      • viewProj: Float32Array
      • OptionalrteViewProj: Float32Array<ArrayBufferLike>
      • Optionalcamera: readonly [number, number, number]

      Returns void

    • Upload a list of fill regions. Each region is triangulated by the shared even-odd triangulator (fill-triangulate.ts) into a single vertex buffer.

      Pass an empty array to clear. Rings with fewer than 3 vertices are dropped, and so is any ring set that yields no triangle at all (a fully collinear bound). Inner bounds themselves are never dropped: since #2516 the bridge always finds an anchor, so a hole cannot fall out of the result the way it used to when it "couldn't be merged".

      Parameters

      Returns void