Compute the contact interface(s) between two world-space meshes: the real shared-face polygon (surface), intersection line, or point — not an AABB. Returns an empty array when the triangles neither cross nor share a plane.
Optional
Compute the contact interface(s) between two world-space meshes: the real shared-face polygon (surface), intersection line, or point — not an AABB. Returns an empty array when the triangles neither cross nor share a plane.