Return a NEW array of clashes ordered by the chosen key. Ties fall back to the stable clash id so the order is deterministic across runs.
severity
depth
distance
Return a NEW array of clashes ordered by the chosen key. Ties fall back to the stable clash id so the order is deterministic across runs.
severity: most severe first, then deepest overlap (the panel default).depth: deepest interpenetration first (#1274 — prioritise real problems).distance: smallest signed distance first (deepest penetration → widest gap).