OptionaldepthFor a hard clash, the float32 noise floor of distance along the
direction that depth was measured: the depth at or below which the engine
would have classified the pair as touch (#5405). Derived from the
elements' own coordinates on that axis and their sizes, never from their
distance from the origin along other axes, so it does not change under a
translation orthogonal to the depth. isTouching uses it for its default
band (#5639).
Set by the engine on every hard clash, absent on every other status.
Optional so that a clash recorded before this field existed (or
rehydrated from BCF/JSON without it) stays assignable; isTouching then
falls back to its older coordinate-magnitude band.
Signed: <0 penetration depth, >0 gap.
OptionaldistanceProvenance of distance. The engine always sets it; it is optional only so
that a clash rehydrated from a run recorded before this field existed stays
assignable — absent means "unknown", never "measured".
Stable id: derived from the two durable keys + rule id.
True contact point (hard) or closest-point midpoint (clearance/touch).
Overlap region (hard) or closest-segment box (clearance/touch).