Readonly__wbg_alignmentaxisjs_free
__wbg_alignmentaxisjs_free: (a: number, b: number) => void
Readonly__wbg_clashintersectionsolidjs_free
__wbg_clashintersectionsolidjs_free: (a: number, b: number) => void
Readonly__wbg_clashrunresult_free
__wbg_clashrunresult_free: (a: number, b: number) => void
Readonly__wbg_clashsession_free
__wbg_clashsession_free: (a: number, b: number) => void
Readonly__wbg_contours2d_free
__wbg_contours2d_free: (a: number, b: number) => void
Readonly__wbg_gridaxiscollection_free
__wbg_gridaxiscollection_free: (a: number, b: number) => void
Readonly__wbg_gridaxisjs_free
__wbg_gridaxisjs_free: (a: number, b: number) => void
Readonly__wbg_ifcapi_free
__wbg_ifcapi_free: (a: number, b: number) => void
Readonly__wbg_landxmltinstreamsession_free
__wbg_landxmltinstreamsession_free: (a: number, b: number) => void
Readonly__wbg_meshcollection_free
__wbg_meshcollection_free: (a: number, b: number) => void
Readonly__wbg_meshdatajs_free
__wbg_meshdatajs_free: (a: number, b: number) => void
Readonly__wbg_meshoutlinejs_free
__wbg_meshoutlinejs_free: (a: number, b: number) => void
Readonly__wbg_partitionedbatch_free
__wbg_partitionedbatch_free: (a: number, b: number) => void
Readonly__wbg_profilecollection_free
__wbg_profilecollection_free: (a: number, b: number) => void
Readonly__wbg_profileentryjs_free
__wbg_profileentryjs_free: (a: number, b: number) => void
Readonly__wbg_scanoutlinejs_free
__wbg_scanoutlinejs_free: (a: number, b: number) => void
Readonly__wbg_simplifiedmeshes_free
__wbg_simplifiedmeshes_free: (a: number, b: number) => void
Readonly__wbg_spaceplatehandle_free
__wbg_spaceplatehandle_free: (a: number, b: number) => void
Readonly__wbg_symboliccircle_free
__wbg_symboliccircle_free: (a: number, b: number) => void
Readonly__wbg_symbolicfillarea_free
__wbg_symbolicfillarea_free: (a: number, b: number) => void
Readonly__wbg_symbolicpolyline_free
__wbg_symbolicpolyline_free: (a: number, b: number) => void
Readonly__wbg_symbolicrepresentationcollection_free
__wbg_symbolicrepresentationcollection_free: (a: number, b: number) => void
Readonly__wbg_symbolictext_free
__wbg_symbolictext_free: (a: number, b: number) => void
Readonly__wbg_zonepiecejs_free
__wbg_zonepiecejs_free: (a: number, b: number) => void
Readonly__wbg_zonesplitjs_free
__wbg_zonesplitjs_free: (a: number, b: number) => void
Readonly__wbindgen_add_to_stack_pointer
__wbindgen_add_to_stack_pointer: (a: number) => number
Readonly__wbindgen_export
__wbindgen_export: (a: number, b: number) => number
Readonly__wbindgen_export2
__wbindgen_export2: (a: number, b: number, c: number, d: number) => number
Readonly__wbindgen_export3
__wbindgen_export3: (a: number) => void
Readonly__wbindgen_export4
__wbindgen_export4: (a: number, b: number, c: number) => void
Readonly__wbindgen_start
__wbindgen_start: () => void
Readonlyalignmentaxisjs_approximate
alignmentaxisjs_approximate: (a: number) => number
Readonlyalignmentaxisjs_evaluate
alignmentaxisjs_evaluate: (a: number, b: number, c: number) => void
Readonlyalignmentaxisjs_expressId
alignmentaxisjs_expressId: (a: number) => number
Readonlyalignmentaxisjs_geometricHorizontalLengthMeters
alignmentaxisjs_geometricHorizontalLengthMeters: (a: number) => number
Readonlyalignmentaxisjs_GlobalId
alignmentaxisjs_GlobalId: (a: number, b: number) => void
Readonlyalignmentaxisjs_Name
alignmentaxisjs_Name: (a: number, b: number) => void
Readonlyalignmentaxisjs_new
alignmentaxisjs_new: (a: number, b: number, c: number, d: number) => void
ReadonlyclashIntersectionSolid
clashIntersectionSolid: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
) => number
Readonlyclashintersectionsolidjs_degenerateReason
clashintersectionsolidjs_degenerateReason: (a: number, b: number) => void
Readonlyclashintersectionsolidjs_indices
clashintersectionsolidjs_indices: (a: number, b: number) => void
Readonlyclashintersectionsolidjs_isSolid
clashintersectionsolidjs_isSolid: (a: number) => number
Readonlyclashintersectionsolidjs_positions
clashintersectionsolidjs_positions: (a: number, b: number) => void
Readonlyclashintersectionsolidjs_requiredM
clashintersectionsolidjs_requiredM: (a: number) => number
Readonlyclashintersectionsolidjs_thicknessM
clashintersectionsolidjs_thicknessM: (a: number) => number
Readonlyclashintersectionsolidjs_triangleCount
clashintersectionsolidjs_triangleCount: (a: number) => number
Readonlyclashintersectionsolidjs_volumeM3
clashintersectionsolidjs_volumeM3: (a: number) => number
Readonlyclashrunresult_a
clashrunresult_a: (a: number, b: number) => void
Readonlyclashrunresult_b
clashrunresult_b: (a: number, b: number) => void
Readonlyclashrunresult_bounds
clashrunresult_bounds: (a: number, b: number) => void
Readonlyclashrunresult_depthFloor
clashrunresult_depthFloor: (a: number, b: number) => void
Readonlyclashrunresult_distance
clashrunresult_distance: (a: number, b: number) => void
Readonlyclashrunresult_distanceKind
clashrunresult_distanceKind: (a: number, b: number) => void
Readonlyclashrunresult_points
clashrunresult_points: (a: number, b: number) => void
Readonlyclashrunresult_status
clashrunresult_status: (a: number, b: number) => void
Readonlyclashsession_ingest
clashsession_ingest: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
) => void
Readonlyclashsession_new
clashsession_new: () => number
Readonlyclashsession_runRule
clashsession_runRule: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
) => number
Readonlycontours2d_bounds
contours2d_bounds: (a: number) => number
Readonlycontours2d_coords
contours2d_coords: (a: number) => number
Readonlycontours2d_fromMeshOutline
contours2d_fromMeshOutline: (a: number) => number
Readonlycontours2d_isEmpty
contours2d_isEmpty: (a: number) => number
Readonlycontours2d_new
contours2d_new: (a: number, b: number, c: number, d: number, e: number) => void
Readonlycontours2d_ring
contours2d_ring: (a: number, b: number) => number
Readonlycontours2d_ringCount
contours2d_ringCount: (a: number) => number
Readonlycontours2d_ringLengths
contours2d_ringLengths: (a: number) => number
Readonlycontours2d_shapeCount
contours2d_shapeCount: (a: number) => number
Readonlycontours2d_shapeOffsets
contours2d_shapeOffsets: (a: number) => number
Readonlydifference2d
difference2d: (a: number, b: number) => number
Readonlyget_memory
get_memory: () => number
Readonlygridaxiscollection_getAxis
gridaxiscollection_getAxis: (a: number, b: number) => number
Readonlygridaxiscollection_isEmpty
gridaxiscollection_isEmpty: (a: number) => number
Readonlygridaxiscollection_length
gridaxiscollection_length: (a: number) => number
Readonlygridaxisjs_axisId
gridaxisjs_axisId: (a: number) => number
Readonlygridaxisjs_end
gridaxisjs_end: (a: number) => number
Readonlygridaxisjs_gridId
gridaxisjs_gridId: (a: number) => number
Readonlygridaxisjs_start
gridaxisjs_start: (a: number) => number
Readonlygridaxisjs_tag
gridaxisjs_tag: (a: number, b: number) => void
Readonlyifcapi_buildPrePassOnce
ifcapi_buildPrePassOnce: (a: number, b: number, c: number) => number
Readonlyifcapi_buildPrePassStreaming
ifcapi_buildPrePassStreaming: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
) => void
Readonlyifcapi_buildPrePassStreamingSharded
ifcapi_buildPrePassStreamingSharded: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
) => void
Readonlyifcapi_buildPrePassStreamingShardedWithSourceFingerprint
ifcapi_buildPrePassStreamingShardedWithSourceFingerprint: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
) => void
Readonlyifcapi_buildPrePassStreamingWithSourceFingerprint
ifcapi_buildPrePassStreamingWithSourceFingerprint: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
) => void
Readonlyifcapi_calibrateAppearancePlane
ifcapi_calibrateAppearancePlane: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyifcapi_catalogAppearance
ifcapi_catalogAppearance: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_clearPrePassCache
ifcapi_clearPrePassCache: (a: number) => void
Readonlyifcapi_createLandXmlTinStreamSession
ifcapi_createLandXmlTinStreamSession: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyifcapi_diagnoseGeometry
ifcapi_diagnoseGeometry: (a: number, b: number, c: number) => number
Readonlyifcapi_exportCsv
ifcapi_exportCsv: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
) => void
Readonlyifcapi_exportDfjson
ifcapi_exportDfjson: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_exportGlb
ifcapi_exportGlb: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
) => void
Readonlyifcapi_exportGlbFromMeshes
ifcapi_exportGlbFromMeshes: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
r: number,
s: number,
t: number,
u: number,
) => void
Readonlyifcapi_exportHbjson
ifcapi_exportHbjson: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_exportHbjsonWithStats
ifcapi_exportHbjsonWithStats: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlyifcapi_exportIfcx
ifcapi_exportIfcx: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_exportJson
ifcapi_exportJson: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
) => void
Readonlyifcapi_exportJsonld
ifcapi_exportJsonld: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
) => void
Readonlyifcapi_exportKmzFromMeshes
ifcapi_exportKmzFromMeshes: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
r: number,
s: number,
t: number,
u: number,
v: number,
w: number,
x: number,
y: number,
z: number,
a1: number,
) => void
Readonlyifcapi_exportLandXmlTerrain
ifcapi_exportLandXmlTerrain: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
) => void
Readonlyifcapi_exportMerged
ifcapi_exportMerged: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
) => void
Readonlyifcapi_exportObj
ifcapi_exportObj: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
) => void
Readonlyifcapi_exportStep
ifcapi_exportStep: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
) => void
Readonlyifcapi_exportUsd
ifcapi_exportUsd: (a: number, b: number, c: number, d: number) => void
ifcapi_extractProfiles: (a: number, b: number, c: number, d: number) => number
ifcapi_extractSweptDiskDescriptions: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_extrusionDefinitions
ifcapi_extrusionDefinitions: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_finalizePrepassStyles
ifcapi_finalizePrepassStyles: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
r: number,
s: number,
t: number,
u: number,
v: number,
w: number,
x: number,
y: number,
) => void
Readonlyifcapi_finalizePrepassStylesFromSource
ifcapi_finalizePrepassStylesFromSource: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
r: number,
s: number,
t: number,
u: number,
v: number,
w: number,
) => void
Readonlyifcapi_getMemory
ifcapi_getMemory: (a: number) => number
Readonlyifcapi_getPipelineDiagnostics
ifcapi_getPipelineDiagnostics: (a: number) => number
Readonlyifcapi_inspectLandXmlAlignmentAtDistance
ifcapi_inspectLandXmlAlignmentAtDistance: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
) => void
Readonlyifcapi_is_ready
ifcapi_is_ready: (a: number) => number
Readonlyifcapi_new
ifcapi_new: () => number
Readonlyifcapi_parseAlignmentLines
ifcapi_parseAlignmentLines: (a: number, b: number, c: number) => number
Readonlyifcapi_parseAlignmentLinesInFrame
ifcapi_parseAlignmentLinesInFrame: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyifcapi_parseGridAxes
ifcapi_parseGridAxes: (a: number, b: number, c: number) => number
Readonlyifcapi_parseGridAxesInFrame
ifcapi_parseGridAxesInFrame: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyifcapi_parseGridLines
ifcapi_parseGridLines: (a: number, b: number, c: number) => number
Readonlyifcapi_parseGridLinesInFrame
ifcapi_parseGridLinesInFrame: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyifcapi_parseLandXmlSourceBytes
ifcapi_parseLandXmlSourceBytes: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyifcapi_parseLandXmlSourceBytesWithOptions
ifcapi_parseLandXmlSourceBytesWithOptions: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyifcapi_parseLandXmlTinBytes
ifcapi_parseLandXmlTinBytes: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyifcapi_parseSymbolicRepresentations
ifcapi_parseSymbolicRepresentations: (a: number, b: number, c: number) => number
Readonlyifcapi_parseSymbolicRepresentationsInFrame
ifcapi_parseSymbolicRepresentationsInFrame: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyifcapi_planAnnotationPlane
ifcapi_planAnnotationPlane: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_planAppearance
ifcapi_planAppearance: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_planCapturedMesh
ifcapi_planCapturedMesh: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_planMapConversionNormalization
ifcapi_planMapConversionNormalization: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyifcapi_planMeshTransfer
ifcapi_planMeshTransfer: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
) => void
Readonlyifcapi_planPageAppearance
ifcapi_planPageAppearance: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
) => void
Readonlyifcapi_planPdfFillAnnotation
ifcapi_planPdfFillAnnotation: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_planPointTransfer
ifcapi_planPointTransfer: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
) => void
Readonlyifcapi_preparePdfVectorPage
ifcapi_preparePdfVectorPage: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyifcapi_probeLandXmlAlignmentAtDistance
ifcapi_probeLandXmlAlignmentAtDistance: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
) => void
Readonlyifcapi_probeLandXmlAlignmentAtStation
ifcapi_probeLandXmlAlignmentAtStation: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
) => void
Readonlyifcapi_processGeometryBatch
ifcapi_processGeometryBatch: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
r: number,
s: number,
t: number,
u: number,
v: number,
w: number,
x: number,
y: number,
z: number,
a1: number,
b1: number,
) => number
Readonlyifcapi_processGeometryBatchFromSource
ifcapi_processGeometryBatchFromSource: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
r: number,
s: number,
t: number,
u: number,
v: number,
w: number,
x: number,
y: number,
z: number,
) => number
Readonlyifcapi_processGeometryBatchInstanced
ifcapi_processGeometryBatchInstanced: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
r: number,
s: number,
t: number,
u: number,
v: number,
w: number,
x: number,
y: number,
z: number,
a1: number,
b1: number,
c1: number,
) => void
Readonlyifcapi_processGeometryBatchPartitioned
ifcapi_processGeometryBatchPartitioned: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
r: number,
s: number,
t: number,
u: number,
v: number,
w: number,
x: number,
y: number,
z: number,
a1: number,
b1: number,
) => number
Readonlyifcapi_processGeometryBatchPartitionedFromSource
ifcapi_processGeometryBatchPartitionedFromSource: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
r: number,
s: number,
t: number,
u: number,
v: number,
w: number,
x: number,
y: number,
z: number,
) => number
Readonlyifcapi_proposeScanElements
ifcapi_proposeScanElements: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_registerScanCorrespondences
ifcapi_registerScanCorrespondences: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyifcapi_resolveStyledItemsShard
ifcapi_resolveStyledItemsShard: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_resolveStyledItemsShardFromSource
ifcapi_resolveStyledItemsShardFromSource: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyifcapi_scanEntitiesFast
ifcapi_scanEntitiesFast: (a: number, b: number, c: number) => number
Readonlyifcapi_scanEntitiesFastBytes
ifcapi_scanEntitiesFastBytes: (a: number, b: number, c: number) => number
Readonlyifcapi_scanEntityIndexShard
ifcapi_scanEntityIndexShard: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => number
Readonlyifcapi_scanEntityIndexShardFromSource
ifcapi_scanEntityIndexShardFromSource: (
a: number,
b: number,
c: number,
) => number
Readonlyifcapi_scanGeometryEntitiesFast
ifcapi_scanGeometryEntitiesFast: (a: number, b: number, c: number) => number
Readonlyifcapi_segmentScanPoints
ifcapi_segmentScanPoints: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
Readonlyifcapi_setComputeGeometryHashes
ifcapi_setComputeGeometryHashes: (a: number, b: number, c: number) => void
Readonlyifcapi_setEntityIndex
ifcapi_setEntityIndex: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
) => void
Readonlyifcapi_setInstantiatedTypeIds
ifcapi_setInstantiatedTypeIds: (a: number, b: number, c: number) => void
Readonlyifcapi_setMappedInstancePlan
ifcapi_setMappedInstancePlan: (a: number, b: number, c: number) => void
Readonlyifcapi_setMaterialLayerIndex
ifcapi_setMaterialLayerIndex: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
) => void
Readonlyifcapi_setMergeLayers
ifcapi_setMergeLayers: (a: number, b: number) => void
Readonlyifcapi_setPrepassGeometryFinishes
ifcapi_setPrepassGeometryFinishes: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyifcapi_setRectParamFastPath
ifcapi_setRectParamFastPath: (a: number, b: number) => void
Readonlyifcapi_setReferencedRepmaps
ifcapi_setReferencedRepmaps: (a: number, b: number, c: number) => void
Readonlyifcapi_setSkipSmallCuts
ifcapi_setSkipSmallCuts: (a: number, b: number) => void
Readonlyifcapi_setSourceBytes
ifcapi_setSourceBytes: (a: number, b: number, c: number) => void
Readonlyifcapi_setStyleFinishes
ifcapi_setStyleFinishes: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyifcapi_setTessellationQuality
ifcapi_setTessellationQuality: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyifcapi_simplifyMeshes
ifcapi_simplifyMeshes: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
k: number,
l: number,
m: number,
n: number,
o: number,
p: number,
q: number,
r: number,
s: number,
t: number,
u: number,
v: number,
w: number,
x: number,
y: number,
z: number,
a1: number,
) => void
Readonlyifcapi_version
ifcapi_version: (a: number, b: number) => void
Readonlyinit
init: () => void
Readonlyintersection2d
intersection2d: (a: number, b: number) => number
Readonlylandxmltinstreamsession_abort
landxmltinstreamsession_abort: (a: number) => void
Readonlylandxmltinstreamsession_advanceChunk
landxmltinstreamsession_advanceChunk: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlylandxmltinstreamsession_drain
landxmltinstreamsession_drain: (a: number, b: number, c: number) => void
Readonlylandxmltinstreamsession_finish
landxmltinstreamsession_finish: (a: number, b: number) => void
Readonlylandxmltinstreamsession_finishCursor
landxmltinstreamsession_finishCursor: (a: number, b: number) => void
Readonlylandxmltinstreamsession_header
landxmltinstreamsession_header: (a: number, b: number) => void
Readonlylandxmltinstreamsession_outputPending
landxmltinstreamsession_outputPending: (a: number) => number
Readonlylandxmltinstreamsession_queuedBytes
landxmltinstreamsession_queuedBytes: (a: number) => number
Readonlylandxmltinstreamsession_queuedEvents
landxmltinstreamsession_queuedEvents: (a: number) => number
Readonlymemory
memory: Memory
Readonlymeshcollection_buildingRotation
meshcollection_buildingRotation: (a: number, b: number) => void
Readonlymeshcollection_diagnostics
meshcollection_diagnostics: (a: number) => number
Readonlymeshcollection_geometryAabbValues
meshcollection_geometryAabbValues: (a: number) => number
Readonlymeshcollection_geometryClosureFlags
meshcollection_geometryClosureFlags: (a: number) => number
Readonlymeshcollection_geometryHashCount
meshcollection_geometryHashCount: (a: number) => number
Readonlymeshcollection_geometryHashIds
meshcollection_geometryHashIds: (a: number) => number
Readonlymeshcollection_geometryHashValues
meshcollection_geometryHashValues: (a: number) => number
Readonlymeshcollection_geometryVolumeValues
meshcollection_geometryVolumeValues: (a: number) => number
Readonlymeshcollection_get
meshcollection_get: (a: number, b: number) => number
Readonlymeshcollection_hasRtcOffset
meshcollection_hasRtcOffset: (a: number) => number
Readonlymeshcollection_length
meshcollection_length: (a: number) => number
Readonlymeshcollection_rtcOffsetX
meshcollection_rtcOffsetX: (a: number) => number
Readonlymeshcollection_rtcOffsetY
meshcollection_rtcOffsetY: (a: number) => number
Readonlymeshcollection_rtcOffsetZ
meshcollection_rtcOffsetZ: (a: number) => number
Readonlymeshcollection_takeMesh
meshcollection_takeMesh: (a: number, b: number) => number
Readonlymeshcollection_totalTriangles
meshcollection_totalTriangles: (a: number) => number
Readonlymeshcollection_totalVertices
meshcollection_totalVertices: (a: number) => number
Readonlymeshdatajs_color
meshdatajs_color: (a: number, b: number) => void
Readonlymeshdatajs_expressId
meshdatajs_expressId: (a: number) => number
Readonlymeshdatajs_geometryClass
meshdatajs_geometryClass: (a: number) => number
Readonlymeshdatajs_geometryItemId
meshdatajs_geometryItemId: (a: number) => number
Readonlymeshdatajs_hasTexture
meshdatajs_hasTexture: (a: number) => number
Readonlymeshdatajs_ifcType
meshdatajs_ifcType: (a: number, b: number) => void
Readonlymeshdatajs_indices
meshdatajs_indices: (a: number) => number
Readonlymeshdatajs_localBounds
meshdatajs_localBounds: (a: number, b: number) => void
Readonlymeshdatajs_localToWorld
meshdatajs_localToWorld: (a: number, b: number) => void
Readonlymeshdatajs_materialId
meshdatajs_materialId: (a: number) => number
meshdatajs_metallic: (a: number) => number
Readonlymeshdatajs_normals
meshdatajs_normals: (a: number) => number
Readonlymeshdatajs_origin
meshdatajs_origin: (a: number) => number
Readonlymeshdatajs_positions
meshdatajs_positions: (a: number) => number
Readonlymeshdatajs_roughness
meshdatajs_roughness: (a: number) => number
Readonlymeshdatajs_shadingColor
meshdatajs_shadingColor: (a: number, b: number) => void
Readonlymeshdatajs_textureHeight
meshdatajs_textureHeight: (a: number) => number
Readonlymeshdatajs_textureId
meshdatajs_textureId: (a: number) => number
Readonlymeshdatajs_textureRepeatS
meshdatajs_textureRepeatS: (a: number) => number
Readonlymeshdatajs_textureRepeatT
meshdatajs_textureRepeatT: (a: number) => number
Readonlymeshdatajs_textureRgba
meshdatajs_textureRgba: (a: number) => number
Readonlymeshdatajs_textureUrl
meshdatajs_textureUrl: (a: number, b: number) => void
Readonlymeshdatajs_textureWidth
meshdatajs_textureWidth: (a: number) => number
Readonlymeshdatajs_triangleCount
meshdatajs_triangleCount: (a: number) => number
Readonlymeshdatajs_uvs
meshdatajs_uvs: (a: number) => number
Readonlymeshdatajs_vertexCount
meshdatajs_vertexCount: (a: number) => number
ReadonlymeshOutline2d
meshOutline2d: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
) => void
Readonlymeshoutlinejs_axisMax
meshoutlinejs_axisMax: (a: number) => number
Readonlymeshoutlinejs_axisMin
meshoutlinejs_axisMin: (a: number) => number
Readonlymeshoutlinejs_contour
meshoutlinejs_contour: (a: number, b: number) => number
Readonlymeshoutlinejs_contourCount
meshoutlinejs_contourCount: (a: number) => number
Readonlypartitionedbatch_instancedOccurrences
partitionedbatch_instancedOccurrences: (a: number) => number
Readonlypartitionedbatch_takeMeshes
partitionedbatch_takeMeshes: (a: number) => number
Readonlypartitionedbatch_takeShard
partitionedbatch_takeShard: (a: number, b: number) => void
Readonlyprofilecollection_get
profilecollection_get: (a: number, b: number) => number
Readonlyprofilecollection_length
profilecollection_length: (a: number) => number
Readonlyprofilecollection_skippedExpressIds
profilecollection_skippedExpressIds: (a: number) => number
Readonlyprofileentryjs_expressId
profileentryjs_expressId: (a: number) => number
Readonlyprofileentryjs_extrusionDepth
profileentryjs_extrusionDepth: (a: number) => number
Readonlyprofileentryjs_extrusionDir
profileentryjs_extrusionDir: (a: number) => number
Readonlyprofileentryjs_holeCounts
profileentryjs_holeCounts: (a: number) => number
Readonlyprofileentryjs_holePoints
profileentryjs_holePoints: (a: number) => number
Readonlyprofileentryjs_ifcType
profileentryjs_ifcType: (a: number, b: number) => void
Readonlyprofileentryjs_modelIndex
profileentryjs_modelIndex: (a: number) => number
Readonlyprofileentryjs_outerPoints
profileentryjs_outerPoints: (a: number) => number
Readonlyprofileentryjs_transform
profileentryjs_transform: (a: number) => number
Readonlyresolve2d
resolve2d: (a: number) => number
Readonlyscanoutlinejs_coords
scanoutlinejs_coords: (a: number) => number
Readonlyscanoutlinejs_diagnostics
scanoutlinejs_diagnostics: (a: number, b: number) => void
Readonlyscanoutlinejs_ringCount
scanoutlinejs_ringCount: (a: number) => number
Readonlyscanoutlinejs_ringLengths
scanoutlinejs_ringLengths: (a: number) => number
Readonlyscanoutlinejs_ringParents
scanoutlinejs_ringParents: (a: number) => number
Readonlyscanoutlinejs_shapeCount
scanoutlinejs_shapeCount: (a: number) => number
Readonlyscanoutlinejs_shapeOffsets
scanoutlinejs_shapeOffsets: (a: number) => number
Readonlyscanoutlinejs_worldCoords
scanoutlinejs_worldCoords: (a: number) => number
ReadonlysetGeometryProgressCallback
setGeometryProgressCallback: (a: number) => void
Readonlysimplifiedmeshes_cavitiesDropped
simplifiedmeshes_cavitiesDropped: (a: number, b: number) => void
Readonlysimplifiedmeshes_elementIds
simplifiedmeshes_elementIds: (a: number, b: number) => void
Readonlysimplifiedmeshes_indexCounts
simplifiedmeshes_indexCounts: (a: number, b: number) => void
Readonlysimplifiedmeshes_levels
simplifiedmeshes_levels: (a: number, b: number) => void
Readonlysimplifiedmeshes_localIndices
simplifiedmeshes_localIndices: (a: number, b: number) => void
Readonlysimplifiedmeshes_localPositions
simplifiedmeshes_localPositions: (a: number, b: number) => void
Readonlysimplifiedmeshes_renderIndices
simplifiedmeshes_renderIndices: (a: number, b: number) => void
Readonlysimplifiedmeshes_renderNormals
simplifiedmeshes_renderNormals: (a: number, b: number) => void
Readonlysimplifiedmeshes_renderOrigins
simplifiedmeshes_renderOrigins: (a: number, b: number) => void
Readonlysimplifiedmeshes_renderPositions
simplifiedmeshes_renderPositions: (a: number, b: number) => void
Readonlysimplifiedmeshes_skippedIds
simplifiedmeshes_skippedIds: (a: number, b: number) => void
Readonlysimplifiedmeshes_skippedReasons
simplifiedmeshes_skippedReasons: (a: number, b: number) => void
Readonlysimplifiedmeshes_trisAfter
simplifiedmeshes_trisAfter: (a: number, b: number) => void
Readonlysimplifiedmeshes_trisBefore
simplifiedmeshes_trisBefore: (a: number, b: number) => void
Readonlysimplifiedmeshes_vertexCounts
simplifiedmeshes_vertexCounts: (a: number, b: number) => void
Readonlyspaceplatehandle_addFace
spaceplatehandle_addFace: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyspaceplatehandle_boundingElements
spaceplatehandle_boundingElements: (a: number, b: number, c: number) => void
Readonlyspaceplatehandle_dissolveVertex
spaceplatehandle_dissolveVertex: (a: number, b: number, c: number) => void
Readonlyspaceplatehandle_dragVertex
spaceplatehandle_dragVertex: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyspaceplatehandle_duplicate
spaceplatehandle_duplicate: (a: number) => number
Readonlyspaceplatehandle_faceArea
spaceplatehandle_faceArea: (a: number, b: number) => number
Readonlyspaceplatehandle_faceOutline
spaceplatehandle_faceOutline: (a: number, b: number, c: number) => void
Readonlyspaceplatehandle_findVertexNear
spaceplatehandle_findVertexNear: (
a: number,
b: number,
c: number,
d: number,
) => number
Readonlyspaceplatehandle_fromWallRects
spaceplatehandle_fromWallRects: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyspaceplatehandle_gapBoundary
spaceplatehandle_gapBoundary: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyspaceplatehandle_mergeFaces
spaceplatehandle_mergeFaces: (a: number, b: number, c: number) => void
Readonlyspaceplatehandle_neighborAcross
spaceplatehandle_neighborAcross: (a: number, b: number) => number
Readonlyspaceplatehandle_netOutline
spaceplatehandle_netOutline: (
a: number,
b: number,
c: number,
d: number,
) => void
Readonlyspaceplatehandle_new
spaceplatehandle_new: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
) => void
Readonlyspaceplatehandle_prune
spaceplatehandle_prune: (a: number) => number
Readonlyspaceplatehandle_removeEdge
spaceplatehandle_removeEdge: (a: number, b: number, c: number) => void
Readonlyspaceplatehandle_roomCount
spaceplatehandle_roomCount: (a: number) => number
Readonlyspaceplatehandle_roomIds
spaceplatehandle_roomIds: (a: number, b: number) => void
Readonlyspaceplatehandle_setFaceHeight
spaceplatehandle_setFaceHeight: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyspaceplatehandle_snapshot
spaceplatehandle_snapshot: (a: number, b: number) => void
Readonlyspaceplatehandle_splitEdge
spaceplatehandle_splitEdge: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyspaceplatehandle_splitFace
spaceplatehandle_splitFace: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
) => void
ReadonlysplitMeshByZones
splitMeshByZones: (
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number,
j: number,
) => number
Readonlysymboliccircle_centerX
symboliccircle_centerX: (a: number) => number
Readonlysymboliccircle_centerY
symboliccircle_centerY: (a: number) => number
Readonlysymboliccircle_endAngle
symboliccircle_endAngle: (a: number) => number
Readonlysymboliccircle_expressId
symboliccircle_expressId: (a: number) => number
Readonlysymboliccircle_ifcType
symboliccircle_ifcType: (a: number, b: number) => void
Readonlysymboliccircle_isFullCircle
symboliccircle_isFullCircle: (a: number) => number
Readonlysymboliccircle_radius
symboliccircle_radius: (a: number) => number
Readonlysymboliccircle_repIdentifier
symboliccircle_repIdentifier: (a: number, b: number) => void
Readonlysymboliccircle_startAngle
symboliccircle_startAngle: (a: number) => number
Readonlysymboliccircle_worldY
symboliccircle_worldY: (a: number) => number
Readonlysymbolicfillarea_expressId
symbolicfillarea_expressId: (a: number) => number
Readonlysymbolicfillarea_fillA
symbolicfillarea_fillA: (a: number) => number
Readonlysymbolicfillarea_fillB
symbolicfillarea_fillB: (a: number) => number
Readonlysymbolicfillarea_fillG
symbolicfillarea_fillG: (a: number) => number
Readonlysymbolicfillarea_fillR
symbolicfillarea_fillR: (a: number) => number
Readonlysymbolicfillarea_geometryItemId
symbolicfillarea_geometryItemId: (a: number) => number
Readonlysymbolicfillarea_hasHatching
symbolicfillarea_hasHatching: (a: number) => number
Readonlysymbolicfillarea_hatchAngle
symbolicfillarea_hatchAngle: (a: number) => number
Readonlysymbolicfillarea_hatchAngleSecondary
symbolicfillarea_hatchAngleSecondary: (a: number) => number
Readonlysymbolicfillarea_hatchLineWidth
symbolicfillarea_hatchLineWidth: (a: number) => number
Readonlysymbolicfillarea_hatchSpacing
symbolicfillarea_hatchSpacing: (a: number) => number
Readonlysymbolicfillarea_holeCount
symbolicfillarea_holeCount: (a: number) => number
Readonlysymbolicfillarea_holesOffsets
symbolicfillarea_holesOffsets: (a: number) => number
Readonlysymbolicfillarea_ifcType
symbolicfillarea_ifcType: (a: number, b: number) => void
Readonlysymbolicfillarea_pointCount
symbolicfillarea_pointCount: (a: number) => number
Readonlysymbolicfillarea_points
symbolicfillarea_points: (a: number) => number
Readonlysymbolicfillarea_repIdentifier
symbolicfillarea_repIdentifier: (a: number, b: number) => void
Readonlysymbolicfillarea_worldY
symbolicfillarea_worldY: (a: number) => number
Readonlysymbolicpolyline_expressId
symbolicpolyline_expressId: (a: number) => number
Readonlysymbolicpolyline_ifcType
symbolicpolyline_ifcType: (a: number, b: number) => void
Readonlysymbolicpolyline_isClosed
symbolicpolyline_isClosed: (a: number) => number
Readonlysymbolicpolyline_pointCount
symbolicpolyline_pointCount: (a: number) => number
Readonlysymbolicpolyline_points
symbolicpolyline_points: (a: number) => number
Readonlysymbolicpolyline_repIdentifier
symbolicpolyline_repIdentifier: (a: number, b: number) => void
Readonlysymbolicpolyline_worldY
symbolicpolyline_worldY: (a: number) => number
Readonlysymbolicrepresentationcollection_circleCount
symbolicrepresentationcollection_circleCount: (a: number) => number
Readonlysymbolicrepresentationcollection_fillCount
symbolicrepresentationcollection_fillCount: (a: number) => number
Readonlysymbolicrepresentationcollection_getCircle
symbolicrepresentationcollection_getCircle: (a: number, b: number) => number
Readonlysymbolicrepresentationcollection_getExpressIds
symbolicrepresentationcollection_getExpressIds: (a: number, b: number) => void
Readonlysymbolicrepresentationcollection_getFill
symbolicrepresentationcollection_getFill: (a: number, b: number) => number
Readonlysymbolicrepresentationcollection_getPolyline
symbolicrepresentationcollection_getPolyline: (a: number, b: number) => number
Readonlysymbolicrepresentationcollection_getText
symbolicrepresentationcollection_getText: (a: number, b: number) => number
Readonlysymbolicrepresentationcollection_isEmpty
symbolicrepresentationcollection_isEmpty: (a: number) => number
Readonlysymbolicrepresentationcollection_polylineCount
symbolicrepresentationcollection_polylineCount: (a: number) => number
Readonlysymbolicrepresentationcollection_textCount
symbolicrepresentationcollection_textCount: (a: number) => number
Readonlysymbolicrepresentationcollection_totalCount
symbolicrepresentationcollection_totalCount: (a: number) => number
Readonlysymbolicrepresentationcollection_truncatedAt
symbolicrepresentationcollection_truncatedAt: (a: number) => number
Readonlysymbolicrepresentationcollection_truncatedLimit
symbolicrepresentationcollection_truncatedLimit: (a: number) => number
Readonlysymbolicrepresentationcollection_truncatedReason
symbolicrepresentationcollection_truncatedReason: (a: number, b: number) => void
Readonlysymbolictext_alignment
symbolictext_alignment: (a: number, b: number) => void
Readonlysymbolictext_colorA
symbolictext_colorA: (a: number) => number
Readonlysymbolictext_colorB
symbolictext_colorB: (a: number) => number
Readonlysymbolictext_colorG
symbolictext_colorG: (a: number) => number
Readonlysymbolictext_colorR
symbolictext_colorR: (a: number) => number
Readonlysymbolictext_content
symbolictext_content: (a: number, b: number) => void
Readonlysymbolictext_dirX
symbolictext_dirX: (a: number) => number
Readonlysymbolictext_dirY
symbolictext_dirY: (a: number) => number
Readonlysymbolictext_expressId
symbolictext_expressId: (a: number) => number
Readonlysymbolictext_height
symbolictext_height: (a: number) => number
Readonlysymbolictext_ifcType
symbolictext_ifcType: (a: number, b: number) => void
Readonlysymbolictext_repIdentifier
symbolictext_repIdentifier: (a: number, b: number) => void
Readonlysymbolictext_targetPx
symbolictext_targetPx: (a: number) => number
Readonlysymbolictext_worldY
symbolictext_worldY: (a: number) => number
Readonlysymbolictext_x
symbolictext_x: (a: number) => number
Readonlysymbolictext_y
symbolictext_y: (a: number) => number
ReadonlytraceScanOutline
traceScanOutline: (
a: number,
b: number,
c: number,
d: number,
e: number,
) => void
Readonlyunion2d
union2d: (a: number, b: number) => number
Readonlyversion
version: (a: number) => void
Readonlyzonepiecejs_indices
zonepiecejs_indices: (a: number) => number
Readonlyzonepiecejs_positions
zonepiecejs_positions: (a: number) => number
Readonlyzonepiecejs_volume
zonepiecejs_volume: (a: number) => number
Readonlyzonepiecejs_zoneIndex
zonepiecejs_zoneIndex: (a: number) => number
Readonlyzonesplitjs_piece
zonesplitjs_piece: (a: number, b: number) => number
Readonlyzonesplitjs_pieceCount
zonesplitjs_pieceCount: (a: number) => number
Readonlyzonesplitjs_remainderFailed
zonesplitjs_remainderFailed: (a: number) => number
Readonlyzonesplitjs_sumErrorRel
zonesplitjs_sumErrorRel: (a: number) => number
Readonlyzonesplitjs_wholeVolume
zonesplitjs_wholeVolume: (a: number) => number