An entity's world-space axis-aligned bounding box, in the renderer frame
(WebGL Y-up, metres) and in ABSOLUTE world coordinates — the RTC offset and
the per-element MeshData.origin are already folded in.
Distinct from MeshData.localBounds, which is the pre-placement
object-space box of one submesh, and from origin, which is a translation
carried purely for f32 precision. Do not conflate the three.
An entity's world-space axis-aligned bounding box, in the renderer frame (WebGL Y-up, metres) and in ABSOLUTE world coordinates — the RTC offset and the per-element MeshData.origin are already folded in.
Distinct from MeshData.localBounds, which is the pre-placement object-space box of one submesh, and from
origin, which is a translation carried purely for f32 precision. Do not conflate the three.