IFClite TypeScript API
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    Interface GeometryRefRecord

    Geometry reference stored on each entity. A single entity can own several meshes (multi-material / multiple representation items), so this holds an ordered list of pointers into the geometry top-level map (each == that entry's geomId). Older docs stored a single geomId; readers fall back to wrapping it as a one-element list.

    interface GeometryRefRecord {
        geomIds: string[];
    }
    Index
    geomIds: string[]