IFClite TypeScript API
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    Function convergeGeometryOntoRtcAnchor

    • Move every geometry that is not yet drawn against anchor onto it, in place: each mesh's origin and the CoordinateInfo frame fields change, positions never do. Geometries already on the anchor and point clouds are left alone; GPU-instanced geometries are reported in refused and left untouched, so the caller can tell the user which models stay split.

      Idempotent: a second call with the same anchor moves nothing.

      Type Parameters

      Parameters

      • geometries: readonly T[]
      • anchor: Readonly<Vec3>
      • OptionalhasOtherInstancedGeometry: (geometry: T) => boolean

        Extra instancing evidence the caller holds outside the geometry (e.g. shards already handed to the renderer); true refuses the geometry.

      Returns RtcConvergeResult<T>