Move every geometry that is not yet drawn against anchor onto it, in
place: each mesh's origin and the CoordinateInfo frame fields change,
positions never do. Geometries already on the anchor and point clouds are
left alone; GPU-instanced geometries are reported in refused and left
untouched, so the caller can tell the user which models stay split.
Idempotent: a second call with the same anchor moves nothing.
Move every geometry that is not yet drawn against
anchoronto it, in place: each mesh'soriginand theCoordinateInfoframe fields change,positionsnever do. Geometries already on the anchor and point clouds are left alone; GPU-instanced geometries are reported inrefusedand left untouched, so the caller can tell the user which models stay split.Idempotent: a second call with the same anchor moves nothing.