Whether a model carries GPU-instanced geometry, which this module cannot
move: instanced occurrences are a class-2 template plus per-occurrence
transforms decoded straight into renderer-owned instance buffers, and the
content-version rebuild keeps the templates of a model that is still
present. Moving the flat meshes anyway would split one model across two
frames. Two signals, because instancedGeometryAabbs is absent when
hashing is off and a class-2 template can be absent when hashing is on.
Whether a model carries GPU-instanced geometry, which this module cannot move: instanced occurrences are a class-2 template plus per-occurrence transforms decoded straight into renderer-owned instance buffers, and the content-version rebuild keeps the templates of a model that is still present. Moving the flat meshes anyway would split one model across two frames. Two signals, because
instancedGeometryAabbsis absent when hashing is off and a class-2 template can be absent when hashing is on.