Rasterize meshes into a shaded RGBA image covering their projected extent
in the kept half of the section (viewDepth in [0, occluderDepth]).
Returns null when nothing lands in that window or the extent is
degenerate: there is no rectangle to place an image at, and the caller must
fall back to line work only rather than emit a zero-size image.
Rasterize
meshesinto a shaded RGBA image covering their projected extent in the kept half of the section (viewDepthin[0, occluderDepth]).Returns
nullwhen nothing lands in that window or the extent is degenerate: there is no rectangle to place an image at, and the caller must fall back to line work only rather than emit a zero-size image.