Apply a user placement to an underlay point in DRAWING space — i.e.
after the world → drawing mapping (x_d = x - shiftX,
y_d = -(y - shiftY) for a plan view). Rotation is counter-clockwise
as seen on the plan (drawing space renders with +y downward on screen,
hence the transposed rotation matrix).
Apply a user placement to an underlay point in DRAWING space — i.e. after the world → drawing mapping (
x_d = x - shiftX,y_d = -(y - shiftY)for a plan view). Rotation is counter-clockwise as seen on the plan (drawing space renders with +y downward on screen, hence the transposed rotation matrix).