Storey-local point → the world frame: R · p + origin. The inverse of toStoreyLocal, for reading storey-local geometry (an authored space footprint) back into a world-frame comparison.
R · p + origin
Storey-local point → the world frame:
R · p + origin. The inverse of toStoreyLocal, for reading storey-local geometry (an authored space footprint) back into a world-frame comparison.